The old version looked like a mockup pretending to be a product. This one treats the hourglass as the main character, gives actions proper weight, and makes the next step visible before people have to think.
Timer stage
Warm visuals, strong hierarchy, and a tactile timer that feels active instead of decorative.
Warm visuals, strong hierarchy, and a tactile timer that feels active instead of decorative.
That keeps the timer visually dominant while still making planning and tuning easy when people need them.
Keep only the tasks that deserve a block of attention. If everything is in here, the timer stops helping and starts nagging.